Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools

Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools” by Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, and Magy Seif El-Nasr. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021, (New York, NY, USA), 2021.

Abstract

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather requirements and determine design heuristics to build effective co-creative tools. In this work, we present a participatory design study that categorizes and analyzes game AI designers’ workflows, goals, and expectations for such tools. We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.

BibTeX entry:

@incollection{10.1145/3472538.3472573,
   author = {Nathan Partlan and Erica Kleinman and Jim Howe and Sabbir
	Ahmad and Stacy Marsella and Seif El-Nasr, Magy},
   title = {Design-Driven Requirements for Computationally Co-Creative
	Game AI Design Tools},
   booktitle = {The 16th International Conference on the Foundations of
	Digital Games (FDG) 2021},
   publisher = {Association for Computing Machinery},
   address = {New York, NY, USA},
   year = {2021},
   isbn = {9781450384223},
   url = {https://doi.org/10.1145/3472538.3472573}
}

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